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Inspire to the End, Stop Before You Steal

Well, title says it all. This story is about how to get inspiration to build a good design and the making of Monofactor as an example to that.

The most successful designs we see around the web are the examples of the best ones that nicely carry out the things I told you in my previous articles entitled as “fundamentals”.

Like how we can’t just open up Photoshop and start building layers to form a web design, we can not ignore the fundamentals of getting started for the work.

I will try explaining the most challenging, but also most important issue that is about web design.

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Posted in Theory
 

Fundamentals of Good Design – 1: Basic Rules

As many of us know; rules inherited from graphic design, good web design consists of a few professional sights and terms.

At the institute I work, most of my class hours pass by giving students design works and to-dos. Like “œcreate a design layout for x consulting company website” or “Create an iPhone presentation page without using iPhone images but injecting the essence of it’s features visually” etc.

After declaring the work, almost all students (and most of the designers) open up Photoshop, and start gazing at the blank screen with blurred and blank eyes, for hours… We might almost call this “Designers’ block“- which I will be talking more about in an another article soon-, but it really isn’t.

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Posted in Theory