Phase 2: Adding the Effects
8- We have got ourselves a lovely hexagon from 3 squares.
Of course there are a couple of much shorter ways to achieve that, but I made it the long way for you to better understand what we are doing.
Onwards; let’s duplicate (copy/paster or ctrl+alt+click move) the top side of the box and prepare the gradient toolbox ready:
9- Now let’s add a shiner on the top.
To do that, we will apply radial gradient from white to full black(
black cmyk values:
- C: 100
- M: 100
- Y: 100
- K: 100
) on the duplicated top side:
10- To remove the black, let’s set the transparency level to screen:
11- Sexy, ha.
Now we will do the same for the front left and right sides, with their own 45 degree gradient angles:
12- We are halfway done.
Now after screening the sides, let’s get back to our base hexacon and unite the sides to make the base 3 sides one piece:
13- Now we will duplicate that base hexagon and place it on the top of the original hexagon, scaling down a bit with giving 90 percent multiply level to it.
This will give us an inner cube:
But seems like screen levels on the front sides are too heavy.
Considering the lightsource coming from the top center, it is supposed to spread along the front left and right size among with losing strength.
Let’s reduce the screen levels just a bit:
Since we are done with the main parts of the cube, we can add a little more details about light:
Onwards to the next page: